Lumiera  0.pre.03
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proc.cpp
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1 /*
2  Proc(Asset) - key abstraction: data-processing assets
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
29 #include "steam/assetmanager.hpp"
30 #include "steam/asset/proc.hpp"
31 #include "lib/util.hpp"
32 #include "include/logging.h"
33 
34 
35 namespace steam {
36 namespace asset {
37 
38 
39  ProcFactory Proc::create;
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41 
42 
48  ProcFactory::PType
50  {
51  UNIMPLEMENTED ("Proc-Factory");
52  }
53 
54 
55 
56 }} // namespace asset
Steam-Layer Interface: Asset Lookup and Organisation.
static ProcFactory create
storage for the static ProcFactory instance
Definition: proc.hpp:75
This header is for including and configuring NoBug.
Steam-Layer implementation namespace root.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
a POD comprised of all the information sufficiently identifying any given Asset.
Definition: asset.hpp:158
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:44
PType operator()(Asset::Ident &key)
Factory method for Processor Asset instances.
Definition: proc.cpp:49