Lumiera
0.pre.03
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Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
For the different Kinds of Assets, we use sub-interfaces inheriting from the general Asset interface. To be able to get asset::Proc instances directly from the AssetManager, we define a specialisation of the Asset ID.
Definition in file proc.hpp.
Classes | |
class | ID< Proc > |
class | Proc |
key abstraction: data processing asset More... | |
class | ProcFactory |
Factory specialised for creating Processor Asset objects. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |