Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation details regarding the Asset representation of a media processing facility.
Definition in file proc.cpp.
#include "steam/assetmanager.hpp"
#include "steam/asset/proc.hpp"
#include "lib/util.hpp"
#include "include/logging.h"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |