Lumiera  0.pre.03
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enginefacade.hpp
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1 /*
2  ENGINEFACADE.hpp - access point for communicating with the render engine
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
33 #ifndef VAULT_INTERFACE_ENGINEFACADE_H
34 #define VAULT_INTERFACE_ENGINEFACADE_H
35 
36 
37 #include "common/subsys.hpp"
38 
39 
40 
41 namespace vault {
42 
43 
44  /**************************************************************/
56  struct EngineFacade
57  {
62 
63 
66 
67  };
68 
69 
70 
71 } // namespace vault
72 #endif
Dependencies and lifecycle of a partially independent Subsystem of the Application.
Definition: subsys.hpp:70
Interface to the vault layer (render engine subsystem): Global access point for starting the render e...
static lumiera::Subsys & getDescriptor()
provide a descriptor for lumiera::AppState, wired accordingly to allow main to pull up and shut down ...
Describing dependencies and lifecycle of the application&#39;s primary parts.
Vault-Layer implementation namespace root.