Lumiera
0.pre.03
»edit your freedom«
|
Vault-Layer implementation namespace root.
The lowest layer in Lumiera's architecture provides the interface to the operating system and similar fundamental high-performance services:
Namespaces | |
cache | |
The frame and media cache. | |
gear | |
Active working gear and plumbing. | |
io | |
I/O subsystem and support. | |
mem | |
Memory Management. | |
out | |
Output management and connectors. | |
storage | |
Persistent storage formats. | |
toolkit | |
Lumiera Render Toolkit. | |
Classes | |
struct | ChanDesc |
Description of one channel found in a media file; result of querying the channel. More... | |
struct | EngineFacade |
Interface to the vault layer (render engine subsystem): Global access point for starting the render engine subsystem and for defining the public interface(s) for talking with the engine. More... | |
class | EngineSubsysDescriptor |
class | MediaAccessFacade |
Interface to the vault layer: provides functions for querying (opening) a media file, detecting the channels or streams found within this file etc. More... | |
struct | MediaDesc |
Descriptor holding the global information record required for further handling this kind of media within Lumiera. More... | |
struct | NetNodeFacade |
Interface to the vault layer (renderfarm node): Global access point for starting a server listening on a TCP port and accepting render tasks. More... | |
class | NetNodeSubsysDescriptor |
class | RealClock |
Convenience frontend to access the current raw system time. More... | |
struct | ScriptRunnerFacade |
Interface to the vault layer (TODO 2018 really?) (script runner): Global access point for starting a script within Lumiera application context. More... | |
class | ScriptRunnerSubsysDescriptor |