Lumiera
0.pre.03
»edit your freedom«
|
#include "vault/enginefacade.hpp"
Interface to the vault layer (render engine subsystem): Global access point for starting the render engine subsystem and for defining the public interface(s) for talking with the engine.
While the engine is partially implemented relying on steam-Layer operations, the general access point and the playback/render controller is considered part of the vault. This results in a "W"-shaped control flow: from stage to vault to steam to vault, feeding resulting data to output.
Definition at line 56 of file enginefacade.hpp.
Static Public Member Functions | |
static lumiera::Subsys & | getDescriptor () |
provide a descriptor for lumiera::AppState, wired accordingly to allow main to pull up and shut down the renderengine. More... | |
|
static |
provide a descriptor for lumiera::AppState, wired accordingly to allow main to pull up and shut down the renderengine.
intended for use by main().
Definition at line 90 of file enginefacade.cpp.