Lumiera
0.pre.03
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Global control interface for the render engine subsystem.
The render engine, as implemented in an combined effort by the Lumiera Vault-Layer and some parts of Steam-Layer, can be started and stopped as a Subsystem of the whole application.
Definition in file enginefacade.hpp.
#include "common/subsys.hpp"
Classes | |
struct | EngineFacade |
Interface to the vault layer (render engine subsystem): Global access point for starting the render engine subsystem and for defining the public interface(s) for talking with the engine. More... | |
Namespaces | |
vault | |
Vault-Layer implementation namespace root. | |