Lumiera  0.pre.03
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enginefacade.hpp File Reference

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Description

Global control interface for the render engine subsystem.

The render engine, as implemented in an combined effort by the Lumiera Vault-Layer and some parts of Steam-Layer, can be started and stopped as a Subsystem of the whole application.

Warning
as of 4/2023 Render-Engine integration work is underway ////////////////////////////////////////TICKET #1280

Definition in file enginefacade.hpp.

#include "common/subsys.hpp"

Classes

struct  EngineFacade
 Interface to the vault layer (render engine subsystem): Global access point for starting the render engine subsystem and for defining the public interface(s) for talking with the engine. More...
 

Namespaces

 vault
 Vault-Layer implementation namespace root.