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compoundmedia.hpp
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/*
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COMPOUNDMEDIA.hpp - multichannel media
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_COMPOUNDMEDIA_H
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#define ASSET_COMPOUNDMEDIA_H
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#include "
steam/asset/media.hpp
"
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#include <vector>
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using
std::vector;
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namespace
steam
{
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namespace
asset
{
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class
CompoundMedia
:
public
Media
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{
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protected
:
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vector<Media *>
tracks
;
// TODO: shouldn't we use shared_ptr here???
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};
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}}
// namespace steam::asset
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#endif
steam::asset::Media
key abstraction: media-like assets
Definition:
media.hpp:72
media.hpp
Media data represented a specific kind of Asset.
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
steam::asset::CompoundMedia
compound of several elementary media tracks, e.g.
Definition:
compoundmedia.hpp:50
steam::asset
The asset subsystem of the Steam-Layer.
Definition:
wrapperptr.hpp:44
steam::asset::CompoundMedia::tracks
vector< Media * > tracks
elementary media assets comprising this compound
Definition:
compoundmedia.hpp:54
steam
asset
compoundmedia.hpp
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