Lumiera  0.pre.03
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media.hpp File Reference

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Description

Media data represented a specific kind of Asset.

For the different kinds of Assets, we use sub-interfaces inheriting from the general Asset interface. To be able to get asset::Media instances directly from the AssetManager, we define a specialisation of the Asset ID.

See also
asset.hpp for explanation
MediaFactory creating concrete asset::Media instances

Definition in file media.hpp.

Classes

class  ID< Media >
 
class  Media
 key abstraction: media-like assets More...
 
class  MediaFactory
 Factory specialised for creating Media Asset objects. More...
 

Functions

 LUMIERA_ERROR_DECLARE (PART_OF_COMPOUND)
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::asset
 The asset subsystem of the Steam-Layer.