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0.pre.03
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Go to the source code of this file.
Private implementation details of creating various structural assets.
Details how to fabricate specific kinds of structural assets, based on capability information encoded into a query (goal).
to be used by struct.cpp
Definition in file struct-factory-impl.hpp.
#include "steam/mobject/session.hpp"
#include "steam/mobject/session/binding.hpp"
#include "steam/mobject/session/mobjectfactory.hpp"
#include "steam/mobject/session/element-query.hpp"
#include "steam/mobject/session/session-query.hpp"
#include "steam/mobject/session/scope.hpp"
#include "common/config-rules.hpp"
#include "common/query.hpp"
#include "steam/asset/timeline.hpp"
#include "steam/asset/sequence.hpp"
#include "steam/asset/procpatt.hpp"
#include "steam/asset/pipe.hpp"
#include "steam/asset/struct-scheme.hpp"
#include "lib/format-string.hpp"
#include "lib/query-util.hpp"
#include "lib/symbol.hpp"
#include "lib/error.hpp"
#include "lib/util.hpp"
#include <cstdlib>
Classes | |
class | StructFactoryImpl |
Implementation details, especially concerning how configuration queries are resolved and when to create new objects automatically. More... | |
Variables | |
Symbol | genericIdSymbol ("id") |
Symbol | seqNrPredicate ("ord") |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |