Lumiera
0.pre.03
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Go to the source code of this file.
Processing node to read media data.
The render engine node network is activated by _"pulling"_ from the exit nodes. Recursively, any rendering calculations will eventually hit a engine::Source node, to retrieve existing (raw) media data
Definition in file source.hpp.
#include "steam/engine/procnode.hpp"
Classes | |
class | Source |
Source Node: represents a media source to pull data from. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |