Lumiera
0.pre.03
»edit your freedom«
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#include "steam/engine/source.hpp"
Source Node: represents a media source to pull data from.
Source is special, because it has no predecessor nodes, but rather makes calls down to the vault layer internally to get at the raw data.
Definition at line 54 of file source.hpp.
Private Member Functions | |
Source (WiringDescriptor const &) | |
Additional Inherited Members | |
Public Member Functions inherited from ProcNode | |
ProcNode (WiringDescriptor const &wd) | |
bool | isValid () const |
uint | nrO () |
output channel count | |
BuffHandle | pull (State ¤tProcess, uint requestedOutputNr=0) const |
Engine Core operation: render and pull output from this node. More... | |