Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Service for coordination and dispatch of render activities.
The implementation of scheduling services is provided by an integration of two layers of functionality:
The typical situation found when rendering media is the demand to distribute rather scarce computation resources to various self-contained tasks sequenced in temporary and dependency order. In addition, some internal management work must be conducted to order these tasks, generate further tasks and coordinate the dependencies. Overall, any such internal work is by orders of magnitude less expensive than the actual media calculations, which reach up into the range of 1-10 milliseconds, possibly even way more (seconds for expensive computations). For this reason, the Scheduler in the Lumiera Render Engine uses a pool of workers, each representing one unit of computation resource (a »core«), and these workers will pull work actively, rather then distributing, queuing and dispatching tasks to a passive set of workers. And notably the »management work« is performed also by the workers themselves, to the degree it is necessary to retrieve the next piece of computation. So there is no dedicated »queue manager« — scheduling is driven by the workers.
Assuming that this internal work is comparatively cheap to perform, a choice was made to handle any internal state changes of the Scheduler exclusively in single-threaded mode. This is achieved by an atomic lock, maintained in Layer-2 of the Scheduler implementation. Any thread looking for more work will pull a pre-configured functor, which is implemented by the work-function. The thread will attempt to acquire the lock, designated as »grooming-token« – but only if this is necessary to perform internal changes. Since workers are calling in randomly, in many cases there might be no task to perform at the moment, and the worker can be instructed to go to a sleep cycle and call back later. On the other hand, when load is high, workers are instructed to call back immediately again to find the next piece of work. Based on assessment of the current »head time«, a quick decision will be made if the thread's capacity is useful right now, or if this capacity will be re-focussed into another zone of the scheduler's time axis, based on the distance to the next task.
If however a thread is put to work, it will start dequeuing an entry from the head of the priority queue, and start interpreting this entry as a chain of render activities with the help of the »Activity Language«. In the typical scenario, after some preparatory checks and notifications, the thread transitions into work mode, which entails to drop the grooming-token. Since the scheduler queue only stores references to render activities, which are allocated in a special arrangement exploiting the known deadline time of each task, further processing can commence concurrently.
Definition in file scheduler.hpp.
#include "lib/error.hpp"
#include "vault/gear/block-flow.hpp"
#include "vault/gear/work-force.hpp"
#include "vault/gear/activity-lang.hpp"
#include "vault/gear/scheduler-commutator.hpp"
#include "vault/gear/scheduler-invocation.hpp"
#include "vault/gear/load-controller.hpp"
#include "vault/gear/engine-observer.hpp"
#include "vault/real-clock.hpp"
#include "lib/nocopy.hpp"
#include <optional>
#include <utility>
Classes | |
class | Scheduler::ExecutionCtx |
class | Scheduler |
»Scheduler-Service« : coordinate render activities. More... | |
class | ScheduleSpec |
struct | Scheduler::Setup |
Binding of worker callbacks to the scheduler implementation. More... | |
class | WorkTiming |
work-timing event for performance observation More... | |
Variables | |
const size_t | DISMISS_CYCLES = 100 |
number of wait cycles before an idle worker terminates completely | |
Offset | DUTY_CYCLE_PERIOD {FSecs(1,20)} |
period of the regular scheduler »tick« for state maintenance. | |
Offset | DUTY_CYCLE_TOLERANCE {FSecs(2,10)} |
maximum slip tolerated on duty-cycle start before triggering Scheduler-emergency | |
Offset | FUTURE_PLANNING_LIMIT {FSecs{20}} |
limit timespan of deadline into the future (~360 MiB max) | |
const auto | IDLE_WAIT = 20ms |
sleep-recheck cycle for workers deemed idle | |
Namespaces | |
vault | |
Vault-Layer implementation namespace root. | |
vault::gear | |
Active working gear and plumbing. | |