35 #ifndef ENGINE_RENDER_INVOCATION_H 36 #define ENGINE_RENDER_INVOCATION_H 65 size_t size() {
return theNode_->
nrO(); }
Interface to the processing nodes and the render nodes network.
uint nrO()
output channel count
Steam-Layer implementation namespace root.
A front-end to support the buffer management within the render nodes.
Handle for a buffer for processing data, abstracting away the actual implementation.
Key abstraction of the Render Engine: A Data processing Node.
BuffHandle operator[](size_t channel)
pull calculated data from the N-th node output channel