59 REQUIRE (channel < size());
62 return theNode_->
pull(invocationState, channel);
Steam-Layer implementation namespace root.
Handle for a buffer for processing data, abstracting away the actual implementation.
Initiate a single calculation unit within the renderengine.
BuffHandle pull(State ¤tProcess, uint requestedOutputNr=0) const
Engine Core operation: render and pull output from this node.
BuffHandle operator[](size_t channel)
pull calculated data from the N-th node output channel
Access point to the state of a frame rendering evaluation.