72 PM clip_media = pc->getMedia();
73 CHECK (clip_media->ident.category.hasKind (
VIDEO));
79 CHECK (expla.time ==
Time(0,1));
80 CHECK (!expla.chain.isOverdetermined());
86 CHECK (expla2.time ==
Time(0,2));
87 CHECK (expla2.chain.isOverdetermined());
Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements.
Core abstraction: placement of a media object into session context.
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position...
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Lumiera's internal time value datatype.
The most common case of positioning a MObject in the Session: directly specifying a constant position...
Simple test class runner.
A stub implementation of the Clip interface for unit testing.
Core factory to generate media objects for use in the Session model.
Primary Interface to the current Session.
static session::MObjectFactory create
Storage for the (single, static) MObject factory object.
a family of time value like entities and their relationships.