48 ::Local<vault::test::MediaAccessMock>;
70 MediaAccessMock useMockMedia;
96 CHECK ( 0 > key2.
compare(key3));
97 CHECK ( 0 < key3.
compare(key2));
99 CHECK ( 0 > key3.
compare(key4));
100 CHECK ( 0 > key4.
compare(key5));
101 CHECK ( 0 > key1.
compare(key5));
102 CHECK ( 0 > key2.
compare(key5));
103 CHECK ( 0 > key3.
compare(key5));
104 CHECK ( 0 > key1.
compare(key3));
105 CHECK ( 0 > key1.
compare(key4));
106 CHECK ( 0 > key2.
compare(key4));
int compare(Ident const &other) const
ordering of Assets is based on the ordering of Ident tuples, which are supposed to be unique...
Steam-Layer Interface: Asset Lookup and Organisation.
Tree like classification of Assets.
Per type specific configuration of instances created as service dependencies.
Steam-Layer implementation namespace root.
This framework allows to (re)configure the lib::Depend front-end for dependency-injection.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
a POD comprised of all the information sufficiently identifying any given Asset.
Simple test class runner.
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
Small helper and diagnostic functions related to Asset and AssetManager.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
The asset subsystem of the Steam-Layer.