Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation regarding the Media Asset abstraction.
Definition in file media.cpp.
#include "lib/error.hpp"
#include "steam/common.hpp"
#include "steam/assetmanager.hpp"
#include "steam/asset/media.hpp"
#include "steam/asset/clip.hpp"
#include "steam/asset/unknown.hpp"
#include "vault/media-access-facade.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-string.hpp"
#include "lib/util.hpp"
#include "include/logging.h"
#include <regex>
Functions | |
string | extractName (const string &path) |
helper: extract a name token out of a given path/filename More... | |
LUMIERA_ERROR_DEFINE (PART_OF_COMPOUND, "part of compound used as toplevel element") | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |