35 #ifndef VAULT_INTERFACE_MEDIA_ACCESS_FACADE_H 36 #define VAULT_INTERFACE_MEDIA_ACCESS_FACADE_H 69 typedef void* ChanHandle;
140 ChanDesc (
const char* chanName=0,
const char* codec=0,
141 MediaAccessFacade::ChanHandle h=0)
MediaAccessFacade::ChanHandle handle
opaque handle, which will be used later to open this channel and retrieve some frames from it ...
Access point to singletons and other kinds of dependencies designated by type.
const char * codecID
identifier characterising the access method (or codec) needed to get at the media data...
Singleton services and Dependency Injection.
Lumiera error handling (C++ interface).
Duration is the internal Lumiera time metric.
abstract entry, not yet allocated
a family of time value like entities and their relationships.
Vault-Layer implementation namespace root.
Description of one channel found in a media file; result of querying the channel. ...
const char * chanID
identifier which can be used to create a name for the media asset corresponding to this channel...