Lumiera  0.pre.03
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mask.hpp
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1 /*
2  MASK.hpp - Video ProcNode for masking regions of the image (automatable)
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
33 #ifndef STEAM_ENGINE_MASK_H
34 #define STEAM_ENGINE_MASK_H
35 
37 
38 
39 
40 namespace steam {
41 namespace engine{
42 
43 
44  class Mask
45  : public ProcNode
46  {
47  public:
48  Mask (WiringDescriptor const&);
49  };
50 
51 
52 
53 }} // namespace steam::engine
54 #endif /*STEAM_ENGINE_MASK_H*/
Interface to the processing nodes and the render nodes network.
Steam-Layer implementation namespace root.
Key abstraction of the Render Engine: A Data processing Node.
Definition: procnode.hpp:135
Interface: Description of the input and output ports, processing function and predecessor nodes for a...
Definition: procnode.hpp:78