Lumiera
0.pre.03
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Go to the source code of this file.
Specialised render node for generating mask (alpha channel) data.
Definition in file mask.hpp.
#include "steam/engine/procnode.hpp"
Classes | |
class | Mask |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |