Lumiera
0.pre.03
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Go to the source code of this file.
Service abstraction within the render engine for generating render jobs.
On interface level, the render engine uses the notion of a calculation stream to represent an ongoing rendering process. Within the implementation of such a process, the Dispatcher is responsible for transforming the generic setup of such a calculation stream into a sequence of concrete jobs, anchored at some distinct point in time.
Definition in file dispatcher.hpp.
#include "steam/common.hpp"
#include "steam/mobject/model-port.hpp"
#include "steam/engine/job-ticket.hpp"
#include "steam/engine/job-planning.hpp"
#include "steam/play/timings.hpp"
#include "steam/play/output-slot.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/nocopy.hpp"
#include <functional>
#include <utility>
#include <tuple>
Classes | |
class | Dispatcher |
Internal abstraction: a service within the engine for translating a logical calculation stream (corresponding to a PlayProcess) into a sequence of individual RenderJob entries for calculations and data access. More... | |
struct | Dispatcher::PipeFrameTick |
Job-planning Step-1: establish a sequence of frame start times. More... | |
struct | Dispatcher::PipelineBuilder< SRC > |
A Builder wrapper, allowing to build a Job-planning pipeline step by step, while supplying contextual information from the CalcStream. More... | |
struct | Dispatcher::PipelineBuilder< SRC > |
A Builder wrapper, allowing to build a Job-planning pipeline step by step, while supplying contextual information from the CalcStream. More... | |
struct | Dispatcher::PlanningPipeline< PIP > |
A complete job-planning pipeline: this »Lumiera Forward Iterator« drives the actual job-planning process on-demand. More... | |
struct | Dispatcher::PlanningPipeline< PIP > |
A complete job-planning pipeline: this »Lumiera Forward Iterator« drives the actual job-planning process on-demand. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |