Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Implementation functions of the Timeline entity within the Session model.
Definition in file timeline.cpp.
#include "steam/asset/timeline.hpp"
#include "steam/mobject/session/binding.hpp"
#include "steam/assetmanager.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |