Lumiera  0.pre.03
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stateproxy.hpp File Reference

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Description

Access point to the state of a frame rendering evaluation.

The rendering of frames is triggered from a render job, and recursively retrieves the data from predecessor nodes. Some statefull aspects are involved into this recursive evaluation, beyond the data in the local call stack. Such additional statefull dependencies are problematic (regarding concurrency and throughput) and are thus abstracted from the actual processing operations with the help of the steam::engine::State interface

Todo:
unfinished draft from 2009 regarding the render process

Definition in file stateproxy.hpp.

#include "steam/state.hpp"

Classes

class  StateProxy
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::engine
 Lumiera's render engine core and operational control.