Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Access point to the state of a frame rendering evaluation.
The rendering of frames is triggered from a render job, and recursively retrieves the data from predecessor nodes. Some statefull aspects are involved into this recursive evaluation, beyond the data in the local call stack. Such additional statefull dependencies are problematic (regarding concurrency and throughput) and are thus abstracted from the actual processing operations with the help of the steam::engine::State interface
Definition in file stateproxy.hpp.
#include "steam/state.hpp"
Classes | |
class | StateProxy |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |