Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation details of some stateful operations needed from within the render calculation.
Definition in file stateproxy.cpp.
#include "steam/engine/stateproxy.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |