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segment.cpp
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/*
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Segment - Segment of the timeline for rendering.
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "
steam/fixture/segment.hpp
"
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#include "
steam/mobject/explicitplacement.hpp
"
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namespace
steam
{
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namespace
fixture {
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}}
// namespace steam::fixture
explicitplacement.hpp
Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements.
segment.hpp
Building block of the backbone of the low-level (render node) model.
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
steam
fixture
segment.cpp
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