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0.pre.03
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Interface for concrete output implementations to talk to the OutputSlot frontend.
The OutputSlot concept helps to decouple the render engine implementation from the details of handling external output connections. For this to work, a concrete implementation of such an external output needs to integrate with the generic OutputSlot frontend, as used by the engine. This generic frontend uses a PImpl, pointing to a ConnectionState object, which embodies the actual implementation. Moreover, this actual implementation is free to use specifically crafted OutputSlot::Connection elements to handle the ongoing output for individual channels. The latter thus becomes the central implementation side API for providing actual output capabilities.
Definition in file output-slot-connection.hpp.
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "steam/play/output-slot.hpp"
#include "lib/scoped-collection.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/iter-source.hpp"
#include "lib/handle.hpp"
#include <functional>
#include <vector>
Classes | |
class | OutputSlot::Connection |
class | OutputSlotImplBase::ConnectionManager< CON > |
Maintaining a list of active connections. More... | |
class | OutputSlotImplBase::ConnectionManager< CON > |
Maintaining a list of active connections. More... | |
class | OutputSlot::ConnectionState |
Extension point for Implementation. More... | |
class | OutputSlotImplBase |
Base for OutputSlot standard implementation. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::play | |
Playback and rendering control subsystem. | |