Lumiera
0.pre.03
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Go to the source code of this file.
Abstraction to represent (metadata) of an external library to handle media data Lumiera delegates most actual media data processing to well established external libraries.
While configuring the render process, a stream type framework is used to gain uniform access to heterogeneous media and processing facilities. At some point, we need to integrate the individual capabilities of the referenced libraries, though. This will be done with adapter implementations, where the interface MediaImplLip defines those aspects actually used and required by our internal processing.
Definition in file media-impl-lib.hpp.
#include "steam/streamtype.hpp"
Classes | |
class | MediaImplLib |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::control | |
Steam-Layer dispatcher, controller and administrative facilities. | |