Lumiera
0.pre.03
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Go to the source code of this file.
Implementation parts of the top-level controller within the UI.
Definition in file interaction-director.cpp.
#include "stage/gtk-base.hpp"
#include "stage/ui-bus.hpp"
#include "stage/ctrl/bus-term.hpp"
#include "stage/ctrl/global-ctx.hpp"
#include "stage/interact/interaction-director.hpp"
#include "stage/interact/view-locator.hpp"
#include "stage/interact/spot-locator.hpp"
#include "stage/interact/navigator.hpp"
#include "stage/interact/focus-tracker.hpp"
#include "stage/interact/ui-coord-resolver.hpp"
#include "stage/interact/gesture-state.hpp"
#include "stage/dialog/preferences-dialog.hpp"
#include "stage/dialog/render.hpp"
#include "stage/workspace/workspace-window.hpp"
#include "stage/ctrl/ui-state.hpp"
#include "stage/setting/asset-controller.hpp"
#include "stage/panel/timeline-panel.hpp"
#include "include/ui-protocol.hpp"
#include "steam/mobject/session/root.hpp"
#include "steam/asset/sequence.hpp"
#include "steam/mobject/session/fork.hpp"
#include "steam/cmd.hpp"
#include "vault/real-clock.hpp"
#include "lib/diff/tree-mutator.hpp"
#include "lib/format-string.hpp"
#include "lib/format-obj.hpp"
Functions | |
void | unimplemented (const char *todo) |
ID | verifyDiffStructure_and_extract_RootTrack (GenNode const &spec) |
The timeline is actually a front-end for a binding to some root track. More... | |
Namespaces | |
stage | |
Lumiera GTK UI implementation root. | |
stage::interact | |
UI interaction control. | |