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0.pre.03
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Go to the source code of this file.
Top level of the command implementation.
CommandImpl holds together the various data and sub-objects involved into the inner workings of a Steam-Layer command. It serves to implement a "command definition" (prototype) as well as a concrete command instance. It is a data holder with a well defined identity and usually located within the (pooled) storage managed by the CommandRegistry. Client code gets access to a specific CommandImpl through a Command instance, which is a small (refcounting smart-ptr) handle.
Definition in file command-impl.hpp.
#include "steam/control/command.hpp"
#include "steam/control/command-closure.hpp"
#include "steam/control/command-mutation.hpp"
#include "lib/format-string.hpp"
#include "lib/nocopy.hpp"
#include <memory>
#include <functional>
Classes | |
struct | CommandImpl::_Type< ARG > |
class | CommandImpl |
Steam-Layer Command implementation. More... | |
Macros | |
#define | _TY(_ID_) typename _Type<ARG>::_ID_ |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::control | |
Steam-Layer dispatcher, controller and administrative facilities. | |