#include "steam/mobject/session/generator-mo.hpp"
A lksjaf.
Definition at line 58 of file generator-mo.hpp.
|
| DEFINE_PROCESSABLE_BY (builder::BuilderTool) |
|
bool | isValid () const |
| MObject self-test (usable for asserting)
|
|
Duration & | getLength () |
|
bool | operator== (const MObject &oo) const |
| default/fallback implementation of equality using literal object identity (same address). More...
|
|
string const & | shortID () const |
| a short readable ID as a single name-token, denoting both the kind of MObject and some sort of instance identity. More...
|
|
virtual ReturnType | apply (builder::BuilderTool &)=0 |
| to be defined by the DEFINE_PROCESSABLE_BY macro in all classes wanting to be treated by some tool
|
|
|
string | initShortID () const |
|
void | setupLength () |
|
◆ GeneratorMO()
- Todo:
- using a mere ref here is against the scheme and only done as temporal solution, until we work out how to handle multichannel clips.
It should be a smart pointer of some kind and the unlink() function of the asset should take it into account when breaking circular references.
The documentation for this class was generated from the following file: