Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Definition of Asset categorisation.
Definition in file category.hpp.
#include "lib/symbol.hpp"
#include "lib/hash-standard.hpp"
#include <string>
#include <boost/functional/hash.hpp>
Classes | |
class | Category |
Tree like classification of Assets. More... | |
Enumerations | |
enum | Kind { AUDIO, VIDEO, EFFECT, CODEC, STRUCT, META } |
top-level distinction of different Kinds of Assets. More... | |
Functions | |
size_t | hash_value (Category const &cat) |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |