Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Definition in file bufftable-obsolete.hpp.
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "steam/engine/channel-descriptor.hpp"
#include "steam/engine/procnode.hpp"
#include <vector>
#include <utility>
Classes | |
struct | BuffTableStorage::BuffHaXXXX |
just a placeholder to decouple the existing code from the reworked BuffHandle logic. More... | |
struct | BuffTable |
Obsolete, to be rewritten /////TICKET #826. More... | |
class | BuffTableChunk |
Obsolete, to be rewritten /////TICKET #826 to be allocated on the stack while evaluating a ProcNode::pull() call. More... | |
class | BuffTableStorage |
Obsolete, to be rewritten /////TICKET #826. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |