Lumiera
0.pre.03
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Go to the source code of this file.
Definition of Asset representation for a media clip.
Definition in file asset/clip.hpp.
#include "steam/asset/media.hpp"
Classes | |
class | Clip |
bookkeeping (Asset) view of a media clip. More... | |
Typedefs | |
typedef lib::P< const asset::Clip > | PClipAsset |
Variables | |
const string | CLIP_SUBFOLDER = "clips" |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |