Lumiera
0.pre.03
»edit your freedom«
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#include "steam/asset/buildinstruct.hpp"
(Interface) building instructions to be executed by the Builder on the render node network under construction.
The purpose of this "micro language" is to be able to store in the configuration or session how certain parts of the model should be assembled. One important example is how to build a source reading chain to read and decode frames from a media file. Another example being a global audio Pipe, comprised of an EQ plugin, a fader and a panner.
Definition at line 111 of file buildinstruct.hpp.
Public Member Functions | |
template<typename T > | |
BuildInstruct (T &instr) | |