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0.pre.03
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unit test CommandUse2_test
Definition in file command-use2-test.cpp.
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/control/command.hpp"
#include "steam/control/command-def.hpp"
#include "steam/control/handling-pattern.hpp"
#include "lib/format-string.hpp"
#include "lib/format-obj.hpp"
#include "lib/util.hpp"
#include "steam/control/test-dummy-commands.hpp"
#include "common/interfaceregistry.h"
#include "steam/control/steam-dispatcher.hpp"
#include "include/session-command-facade.h"
#include <functional>
#include <boost/ref.hpp>
#include <boost/lexical_cast.hpp>
#include <string>
Classes | |
class | CommandUse2_test |
Macros | |
#define | __DELAY__ usleep(10000); |
Functions | |
LAUNCHER (CommandUse2_test, "function controller") | |
Register this test class... More... | |
template<typename TY > | |
bool | protocolled (TY val2check) |
diagnostics: checks if the given value has been written to the test protocol (string stream) of command2 Explanation: command2 accepts a function, invokes it and writes the result to the protocol stream. | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::control | |
Steam-Layer dispatcher, controller and administrative facilities. | |
steam::control::test::LAUNCHER | ( | CommandUse2_test | , |
"function controller" | |||
) |
Register this test class...