Lumiera  0.pre.03
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Fixture and low-level-Model

Description

Files

file  fixture.hpp
 Backbone data structure of the low-level render node model The fixture defines the boundary between the Session (high-level) realm and the internals of the render engine.
 

Classes

class  ExplicitPlacement
 Special kind of Placement, where the location of the MObject has been nailed down to a fixed position. More...
 
class  Fixture
 
class  Segment
 For the purpose of building and rendering, the fixture (for each timeline) is partitioned such that each segment is structurally constant. For each segment there is a RenderGraph (unit of the render engine) which is able to render all ExitNode(s) for this segment. More...
 
class  Segmentation
 For the purpose of building and rendering, the fixture (for each timeline) is partitioned such that each segment is structurally constant. The Segmentation defines and maintains this partitioning. More...
 
+ Collaboration diagram for Fixture and low-level-Model: