Lumiera
0.pre.03
»edit your freedom«
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Files | |
file | fixture.hpp |
Backbone data structure of the low-level render node model The fixture defines the boundary between the Session (high-level) realm and the internals of the render engine. | |
Classes | |
class | ExplicitPlacement |
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position. More... | |
class | Fixture |
class | Segment |
For the purpose of building and rendering, the fixture (for each timeline) is partitioned such that each segment is structurally constant. For each segment there is a RenderGraph (unit of the render engine) which is able to render all ExitNode(s) for this segment. More... | |
class | Segmentation |
For the purpose of building and rendering, the fixture (for each timeline) is partitioned such that each segment is structurally constant. The Segmentation defines and maintains this partitioning. More... | |